Resume
Development Experience
April 2026 - Curr
Unreal Engine Developer​
Metatron
Los Angeles, CA
Gameplay Engineer for Metatron's upcoming battle royale shooter.
Oct 2025 - Mar 2026
Unreal Engine Developer
Lumen & Forge
Los Angeles, CA
Led development for a 2D pixel, widget-driven game for Caterpillar Inc., at ConExpo 2026. Built systems enabling players to assemble custom fleets of bulldozers, excavators, and trucks. Also engineered the UI and interaction systems for a race car customization game for Formula One, at the 2025 Las Vegas Grand Prix. Designed and implemented an intuitive interface supporting extensive player customization options.
Aug 2025 - Sep 2025
Unreal Engine Developer
Alchemysts
Los Angeles, CA
Developed an interactive architectural visualization for Weisshorn Realty’s redesigned office building in Mumbai (“Shoquba”). Implemented navigation systems including smooth camera controls, walkable office spaces, and guided building routes. Integrated UI systems with corresponding animations and optimized the scene for performance and real-time interaction.
Jun 2025 - July 2025
Unreal Engine Developer
Wunder Beast
Los Angeles, CA
In collaboration with AT&T, led development of an interactive live event experience for the WNBA. Engineered a competitive basketball shooting game for large-scale LED wall and floor displays. Built core gameplay systems, UI integration, and optimized the experience for real-time performance. Developed a remote control pipeline using an OSC-based WebSocket server, enabling external desktop operation during the live event.
Dec 2023 - Nov 2024
Unreal Engine Deverloper
Spatial Harmonic
Encino, CA
​Led development of a VR rhythm game at Spatial Harmonics as the sole engineer, owning all systems outside of VFX. Designed and implemented motion-driven gameplay using headset tracking and body movement, enabling players to compose music through physical interaction. Integrated with VFX to translate player-generated audio into immersive, synesthetic visual experiences that dynamically orbit the player.
Oct 2023 - Nov 2023
Unreal Engine Developer
Bureau of Story Art
Hollywood, CA
Developed VR interaction systems for BOSA’s metaverse project. Built a DJ booth system that automatically synchronizes player-generated music in real time. Collaborated with cross-functional teams to integrate various tech into the existing framework.
Oct 2021 - Nov 2022
Unreal Engine Developer
Netvrk
Los Angeles, CA
Developed gameplay systems for Netvrk’s Mine Runner game, including player logic, enemy navigation, and trap mechanics. Engineered menus and a modular UI framework using Unreal Engine’s Modular Gameplay System. Implemented gameplay abilities and effects using the Gameplay Ability System (GAS), and built a custom replicated damage system leveraging GAS for scalable, networked gameplay.